Faculty Research Space · FIT

Emerging Technologies
& Digital Production

15 worksOct 2025 — May 2026Made with AIFashion Institute of Technology

A season of student and faculty work built with AI as an instrument — dresses grown from fossils, museums without floors, stores you can play.

Mentorship, tooling & technical direction: Douglas Goldstein, Emerging Technology Coordinator

In Honor of What Was and Will Never Be Again

You pick up a stranger's VHS tape, feed it into the machine, and slip inside her childhood until the television dies and takes the room with it.

What it achieved — The VR work was finished — it runs end to end, the intensity float climbing its curve, the heartbeat interleaving with your own, the television dying and taking the room's light with it before the ghost lamps wake one by one. It was made for From Our Eyes, the FIT 2026 BFA Photography and Related Media senior exhibition at The Museum at FIT.

Elliot Gallicchio — artist: concept, source footage, and narration (senior thesis, FIT BFA Photography and Related Media)

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Mirror Lab — Interactive Mirror Workshop

A browser-based interactive mirror — p5.js visuals driven by MediaPipe body tracking with Tone.js sound — built as a hands-on workshop, later doubling as a graph-theory course presentation.

What it achieved — Shipped as a public, reusable tool — a two-hour session anyone can run from a laptop with a webcam; also served as a graph-theory course presentation.

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AZORA — The Tree Dress & Amber Fossil Dress

For a senior thesis confronting 'what's real anymore?', design couture that fuses the natural and the artificial — a gown overtaken by a forest that never grew.

What it achieved — WON the Devil Wears Prada 2 Design Competition (20th Century Studios · Who What Wear · Disney). Splitting flexible TPU (bodice) from rigid PLA (skirt) let one 3D-printed motif behave like fabric where it needed to.

Noah Pesante

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Bespoken — Bespoke-Garment iOS App

Build an iOS made-to-measure app (Bespoken) that turns a client's face + body measurements into a personalized digital avatar that models bespoke garments in VStitcher.

What it achieved — Validating the bake on a stand-in subject first de-risked the real client run; the open piece is showing a finished garment actually draped on the avatar.

Brent Morales

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DJ-Deck Garment

Reconstruct a Pioneer XDJ-RX DJ controller as wearable garment hardware — knobs, faders and jog wheels reborn as functional trims.

What it achieved — The move that makes it work: every DJ control becomes a real, manufacturable trim (snap-buttons, sliders, zipper pulls), not a printed picture of one.

Irene Park

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Gleam — Transformative Set Design Studio

Design a modular set-design studio and performance space where music, fashion, art, dance and theatre reconfigure the room itself.

What it achieved — A complete capstone: a brand and a spatial system where the room itself 'performs' and recomposes for each artist.

Bridget Cary

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Nintendo: Roadmap to 2030 — Playable Flagship Store

For the World Retail Congress Future Retail Challenge, reimagine the Nintendo NYC flagship as a 2030 'playable spatial layer.'

What it achieved — Exhausting many style-transfer techniques was the point: only a few held a coherent themed world across a full moving video, not just a single frame.

Phoebe Fusco

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The FIT Living Archive — Internal AI Platform

Give FIT an internal AI platform that makes its archives conversational — and explorable as a 3D semantic space.

What it achieved — A RAG layer over SPARC / FITDIL / IR turns scattered archives into one askable surface; a working prototype is deployed at livingarchive. fit.

Ruobing Zhao (PI, Assistant Professor, Fashion Dept.)

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VintaVerse — 3D Digital Fashion Museum

Build a 3D 'digital fashion museum' that digitizes archive garments into rotatable models with VR/AR exhibits — plus a B2B2C model to sustain it.

What it achieved — Live on Vercel and pitched as a B2B2C SaaS — the bet is that schools and museums will pay to host their own 3D archives. (Exact live URL still to confirm.)

Svetlana Shalumova

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Radical Revision — Poetry Revision-Prompt Generator

Give poets a tool that shakes a draft loose — randomized 'radical revision' prompts on demand.

What it achieved — Randomization is the feature — turning a static list of exercises into a generative nudge that surprises the writer.

Amy Lemmon (Professor

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FM-330 — AI Curriculum Redesign

Redesign FM-330 so students author fictional ‘worlds’ and analyze the consumer data those worlds generate — a data course reframed as worldbuilding.

What it achieved — It turns a passive ‘read the case, answer the question’ course into ‘you authored this world, now explain what’s happening in it’ — while keeping the First Insight industry certification (the load-bearing Week-15 credential) fully intact, and converting the syllabus’s outright AI ban into a declared, auditable AI-as-instrument policy.

Tara Tsui (Professor)

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Innovative Technology Club — Member Workshops

Bring hands-on emerging-tech workshops to the Innovative Technology Club's membership (with Wajeeha & James Melvin).

What it achieved — Shipped as a deployed workshop site members can revisit; run live for the club with Wajeeha and James Melvin.

with Wajeeha

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Physical Interactive Project — Crochet Sound-Textile

Make a textile you can hear — a crochet surface that teaches how different fabrics absorb and release sound.

What it achieved — Conductive-thread touch sensing + Arduino-to-Raspberry-Pi audio turned a swatch into an instrument.

Group 7: Nymali Verkitus

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Reimagining the Ancient Near Eastern Cylinder Seal

Reinterpret an ancient Near Eastern cylinder seal as a 3D-printed object that still 'works' — rolling a legible relief into clay.

What it achieved — The negative-to-positive logic is the hard part — what reads on the cylinder must invert correctly when rolled, so clay-impression tests drove every iteration.

Leah Solomon

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Sven's Den (CylinderWarp)

Build a live projection-mapping tool that warps elemental video loops (Fire/Water/Air/Earth/Ether/Witch) onto a curved, cylindrical surface.

What it achieved — Corner-pin plus adjustable cylindrical curvature is the trick that lets flat video sit believably on a curved, real-world surface.

Sven

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